GPU-BASED ALGORITHM OF TWO-DIMENSIONAL CONSTRUCTIVE GEOMETRY
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Annotation: The visualization algorithms used in the development of electronic design automation computer-aided design
software do not have sufficient performance to work with modern large-scale tasks, such as the development of
chiplets. The aim of the work is to develop a visualization algorithm based on a graphics processor that has similar
functionality and sufficient performance to solve complex modern and promising tasks. The algorithm is based on
the idea of processing geometric primitives in raster form on the GPU, while resulting geometry in vector form is
not being calculated on the CPU. The algorithm is required to form the outline of the resulting geometry,
parametric fills and work with transparency. The developed algorithm successfully copes with tasks with a volume
of 1.6 million elements and has some performance reserve and the possibility of further improvement.
Keywords: GPU, visualization, shaders, 2D graphics, CAD, EDA CAD, 2D CAD, electronic devices
Page numbers: 83-97.
For citation: Mirzoyan D.I. Gpu-based algorithm of two-dimensional constructive geometry // Electronic Scientific Journal IT-Standard. – 2024. – No. 4. – pp. 83-97.