IDENTIFICATION OF UNCOMFORTABLE MOVEMENT COMBINATIONS IN VIRTUAL REALITY APPLICATIONS
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Annotation: In virtual reality (VR) applications, some users experience cybersickness. For some users who easily tolerate immersion in VR, the combination of certain types of movements and movements causes discomfort. When developing software for VR applications, it is necessary to reasonably choose those movement combinations that cause minimal discomfort. Since different user groups have different levels of training and stress tolerance (for example, pilots practically do not experience cyberstress, cybersport athletes have a high level, students and users of VR simulators have different levels of resistance to cyber-pain), it is urgent to develop tools for analyzing cybersickness for a specific group of users. Software has been developed that includes various movement combinations used in VR games. A study was conducted for two samples of users (students). The study identified the most preferred combinations of movements and their technical characteristics that can be recommended when developing VR games or simulators for students.
Keywords: cybersickness, virtual reality, VR, VR portability level, VR experiment, VR sickness, motion sickness.
Page numbers: 70-80.
For citation: Kopchenova D.A., Kashkin E.V., Nikulchev E.V. Identification of uncomfortable movement combinations in virtual reality applications // Electronic Scientific Journal IT-Standard. – 2025. – No. 4. – pp. 70-80.