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TECHNOLOGY, METHODS AND ALGORITH MS FOR PREPARING AND SYNTHESIS OF MULTITEXTURES IN 3D VIRTUAL SCENES
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Annotation: The paper presents a technology for preparing multitextures using modern software, including preparing a quality texture unwrapping, a detailed normal map and a diffuse texture with "baked" soft shadows from ambi ent lighting. Also, a method for multitexturing implementation within the Blend-multimaterial technology used in the 3ds Max system is proposed. The proposed technology, methods and algorithms were successfully tested in GLView visualizati on system develop ed in SRISA RAS .
For citation: Mironenko I.N.; Mihajljuk M.V.; Timohin P.Ju. Technology, methods and algorith ms for preparing and synthesis of multitextures in 3d virtual scenes // Electronic Scientific Journal IT-Standard. – 2017. – No. 3. – pp. .